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Button Changes
The button is now composed of 2 Text Elements and 1 Button Element.
One Text Element is used for normal display,
while the other Text Element is displayed when the cursor hovers over the Button Element.
At this time, the Text Element originally used for normal display will be hidden.
Why use Text Elements?
Because the text on the original Button Element's label could not be left-aligned,
the layout would become messy when the game switched to other languages.
After consulting with the author of FancyMenu, they recommended using Text Elements to implement left-alignment of the button text.
Difficulty Text Change
Now, each Difficulty has its own independent Text Element, and the corresponding Difficulty Text will be displayed based on the Pack Mode.
Back to Menu button in the SlideShow
I felt that without any exit cues, new players might be confused about how to leave the slideshow.
However, the current button placement might interfere with the player's enjoyment of the base slideshow.
Miscellaneous
I've assigned a Custom Layer Name to each new Element I've added.
The Instance Identifier has also been named according to its purpose for better readability.
This will make it more intuitive for future settings of Anchor Point or Loading Requirement.