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utils: Do not strip trailing nul from wide strings #13
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DXC (all the Windows string types using WCHAR under the hood, really) require wide strings to be terminated with a NUL character. If not, they'd use a BSTR that has a sneaky length prefix (#11), otherwise the length or ending of the string is unknown. This has not caused any trouble before because into_vec performs the exact same conversion as into_vec_with_nul, *except* that it pops off the last character before returning the Vec. Only the size of it is reduced, the underlying memory is not reallocated and the final NUL byte is left in place. However, in the event that a vector is shuffled around or modified we cannot permit ourselves to loose that trailing NUL.
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Jasper-Bekkers
approved these changes
Dec 29, 2020
MarijnS95
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Jan 12, 2022
…of a panic Not all file loading should be fallible; DXC usually invokes the loader with multiple paths depending on relative includes, and happily accepts and expects us to return `-2_147_024_894 // ERROR_FILE_NOT_FOUND / 0x80070002` for some. As such the precedent should be to not panic but let DXC decide if file loading failures should be critical or simply result in a different path being tested. In my case though the error seems to originate from DXIL compilation being largely untested when ran on Linux systems through the WinAadapter codepath. In this particular stacktrace below DXC seems to "stat" (get file information) for the current working directory, and somehow ends up trying to open the directory as file through our include handler: #11 dxcutil::DxcArgsFileSystemImpl::TryFindOrOpen (this=<optimized out>, this@entry=0x5570a3b0ae10, lpFileName=lpFileName@entry=0x5570a3b5d0d0 L".../hassle-rs", index=<optimized out>) at .../DirectXShaderCompiler/tools/clang/tools/dxcompiler/dxcfilesystem.cpp:327 #12 0x00007f6e64a41a8d in dxcutil::DxcArgsFileSystemImpl::GetFileAttributesW (this=0x5570a3b0ae10, lpFileName=0x5570a3b5d0d0 L".../hassle-rs") at .../DirectXShaderCompiler/tools/clang/tools/dxcompiler/dxcfilesystem.cpp:570 #13 0x00007f6e64a42048 in dxcutil::DxcArgsFileSystemImpl::Stat (this=0x5570a3b0ae10, lpFileName=<optimized out>, Status=0x7fff9faec1e8) at .../DirectXShaderCompiler/tools/clang/tools/dxcompiler/dxcfilesystem.cpp:807 #14 0x00007f6e64debc91 in llvm::sys::fs::status (Path=..., Result=...) at .../DirectXShaderCompiler/lib/Support/Unix/Path.inc:385 #15 0x00007f6e64dec708 in llvm::sys::fs::current_path (result=...) at .../DirectXShaderCompiler/lib/Support/Unix/Path.inc:195 #16 0x00007f6e64e64535 in clang::CodeGen::CGDebugInfo::getCurrentDirname (this=this@entry=0x5570a3b598f0) at .../DirectXShaderCompiler/tools/clang/lib/CodeGen/CGDebugInfo.cpp:301 #17 0x00007f6e64e6230e in clang::CodeGen::CGDebugInfo::CreateCompileUnit (this=this@entry=0x5570a3b598f0) at .../DirectXShaderCompiler/tools/clang/lib/CodeGen/CGDebugInfo.cpp:369 This stacktrace originates from the following panic: thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: Os { code: 21, kind: IsADirectory, message: "Is a directory" }', src/utils.rs:51:48
MarijnS95
added a commit
that referenced
this pull request
Jan 25, 2022
…of a panic (#27) Not all file loading should be fallible; DXC usually invokes the loader with multiple paths depending on relative includes, and happily accepts and expects us to return `-2_147_024_894 // ERROR_FILE_NOT_FOUND / 0x80070002` for some. As such the precedent should be to not panic but let DXC decide if file loading failures should be critical or simply result in a different path being tested. In my case though the error seems to originate from DXIL compilation being largely untested when ran on Linux systems through the WinAadapter codepath. In this particular stacktrace below DXC seems to "stat" (get file information) for the current working directory, and somehow ends up trying to open the directory as file through our include handler: #11 dxcutil::DxcArgsFileSystemImpl::TryFindOrOpen (this=<optimized out>, this@entry=0x5570a3b0ae10, lpFileName=lpFileName@entry=0x5570a3b5d0d0 L".../hassle-rs", index=<optimized out>) at .../DirectXShaderCompiler/tools/clang/tools/dxcompiler/dxcfilesystem.cpp:327 #12 0x00007f6e64a41a8d in dxcutil::DxcArgsFileSystemImpl::GetFileAttributesW (this=0x5570a3b0ae10, lpFileName=0x5570a3b5d0d0 L".../hassle-rs") at .../DirectXShaderCompiler/tools/clang/tools/dxcompiler/dxcfilesystem.cpp:570 #13 0x00007f6e64a42048 in dxcutil::DxcArgsFileSystemImpl::Stat (this=0x5570a3b0ae10, lpFileName=<optimized out>, Status=0x7fff9faec1e8) at .../DirectXShaderCompiler/tools/clang/tools/dxcompiler/dxcfilesystem.cpp:807 #14 0x00007f6e64debc91 in llvm::sys::fs::status (Path=..., Result=...) at .../DirectXShaderCompiler/lib/Support/Unix/Path.inc:385 #15 0x00007f6e64dec708 in llvm::sys::fs::current_path (result=...) at .../DirectXShaderCompiler/lib/Support/Unix/Path.inc:195 #16 0x00007f6e64e64535 in clang::CodeGen::CGDebugInfo::getCurrentDirname (this=this@entry=0x5570a3b598f0) at .../DirectXShaderCompiler/tools/clang/lib/CodeGen/CGDebugInfo.cpp:301 #17 0x00007f6e64e6230e in clang::CodeGen::CGDebugInfo::CreateCompileUnit (this=this@entry=0x5570a3b598f0) at .../DirectXShaderCompiler/tools/clang/lib/CodeGen/CGDebugInfo.cpp:369 This stacktrace originates from the following panic: thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: Os { code: 21, kind: IsADirectory, message: "Is a directory" }', src/utils.rs:51:48
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DXC (all the Windows string types using WCHAR under the hood, really) require wide strings to be terminated with a NUL character. If not, they'd use a BSTR that has a sneaky length prefix (#11), otherwise the length or ending of the string is unknown.
This has not caused any trouble before because into_vec performs the exact same conversion as into_vec_with_nul, except that it pops off the last character before returning the Vec. Only the size of it is reduced, the underlying memory is not reallocated and the final NUL byte is left in place. However, in the event that a vector is shuffled around or modified we cannot permit ourselves to loose that trailing NUL.