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Feature Request: Don't switch audio to wired Playstation controllers #1801
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It looks like the way you're meant to do this now is with WirePlumber and device priorities. SteamOS does indeed ship with a rule for this, but it only applies to DualShock 4 controllers. Because of Tekken 8 not supporting DS4s on PS5, a lot of us, me included, migrated to DualSense controllers, so the issue might have already been fixed for DS4 controllers. I will have to test the existing rule with a DS4 later. To fix it with DualSense controllers, create the file
This is mostly identical to Then do I'll leave this open for now, because I imagine you all mean to have this shipped with SteamOS since a file already exists for the DS4 controllers. |
This did the trick! Thank you! |
Do any of you know how to apply such a fix for Windows OS? It's pretty annoying what Dualsense is doing when you have to replug it in again. And the only known workarounds being disable dualsense speakers or use bluetooth (which disables the speakers). |
Given that this is the SteamOS repo, you're going to have a hard time finding Windows help here. I wouldn't even begin to know what to do on Windows. Try asking various Windows-on-Deck communities. |
Yeah I gave it a shot, someone just put this link as solution for dualsense audio taking over default audio devices for Returnal. Also am not using Deck, just a PC user. Peace I'm out. Sorry for bothering, as this was the closest thing I heard someone finding a solution to it. |
Your system information
Please describe your issue in as much detail as possible:
I'm using a Steam Deck for fighting game tournaments, especially our local weeklies. It works really well, except for one annoying thing that has been present from the very start: every time a Playstation controller is connected via USB, the system switches both output and input to it automatically. I think it's very valuable that it's possible to do this, but I don't think it's good default behavior.
I thought an easy fix might be to add these controllers to the blocklist for the switch-on-connect module, but that module doesn't even seem to be loaded by PipeWire, so I'm not sure what to do about it now. I thought I should go ahead and file this issue since apparently nobody else has.
Steps for reproducing this issue:
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