This project is created and shared for educational purposes only. I do not condone or endorse the use of this project for any illegal activities or unethical behavior. The use of this project is solely at the user's discretion. I am not held responsible for any misuse of the information or code provided in this repository.
The DLL will automatically be loaded by the game itself if the dll is in the game directory. You may only rename the dll to version.dll
, winhttp.dll
or winmm.dll
.
Note: If you're building, skip to #2
- Move
winhttp.dll
into the game directory in/sololv
- Start the game
- Press insert to show the menu
- No Cooldown
- God Mode
- Damage Hack (Works for certain weapons only)
- Dumb Enemies (They don't attack you)
- Mission Time
- Time Scale
- FPS Unlocker
- Fov Changer
- Skip Intro Movie
- Clone the repository:
git clone --recurse-submodules https://github.com/Taiga74164/SLA-Cheeto
. - If you encounter the error depicted in the screenshot, replace {PATH_TO_GAME} with the actual path to your game in
PostBuildEvent.cmd
. - OR before building, you can initially create a
PostBuildEvent.cmd
with:xcopy /f /y "{PROJECT_PATH}\x64\Release\winhttp.dll" "{PATH_TO_GAME}\winhttp.dll*"
. - Remember to replace the placeholders with your own paths.
- Fork the repo (https://github.com/Taiga74164/SLA-Cheeto/fork).
- Create your feature branch.
- Commit your changes.
- Push your changes to the branch.
- Create a new pull request.