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Fallout 2: Dogmeat issue #409
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It would be helpful if you attached your savegame |
…s the origin argument. Fixes alexbatalov#409 Both variants are used in the ecdogmet.ssl script: ``` tile_num_in_direction(self_tile, Random(0, 5), 1); tile_num_in_direction(dude_obj, Random(0, 5), Random(5, 10)); ```
There are other issues with the dogmeat script but even when I played with the Restoration Patch it did not work. It turns out
I couldn't find any modification of this function in the Sfall code, so I assume that's how it works in the original engine as well although the MMapper guide only mentions tile number. |
Turns out this was a vanilla bug that will be fixed in the next RPU release: BGforgeNet/Fallout2_Unofficial_Patch@55a08f4 Here's an explanation from NovaRain:
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Since this is a script error and has nothing to do with the engine, I suggest closing. |
But Dogmeat works as intended at Fallout 2 for Windows, as a companion. |
When I found Dogmeat at Cafe, I can't interact with the dog (wearing just a Vault suit). Is that releated to Fallout 2 CE or usual Fallout 2 bug?
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