First pass scriptable subsystems that has the same lifetime of the engine #90
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Subsystems can be created by simply just making a script that inherits from
EngineSubsystem
. This will span the same lifetime of the engine itself instead of being bound to the lifetime of a scene. Subsystems can be fetched by callingEngine.GetSubsystem<MySubsystemType>()
in C# to get the subsystem. Validity is mostly guaranteed since this call is typesafe but it's always good to write a validity test to avoid crashes.