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Fix isFlipNeeded #67
Fix isFlipNeeded #67
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Thank you for this PR @Islam0mar! One remark: if (iVert < 3 && iVopo < 3) // both traingles touch super-triangle I think this is impossible as each super-triangle edge can only have one adjacent triangle (this is also mentioned in the paper by Žalik et al.) I used the opportunity to re-factor /*!
* Handles super-triangle vertices.
* Super-tri points are not infinitely far and influence the input points
* Three cases are possible:
* 1. If one of the opposed vertices is super-tri: no flip needed
* 2. One of the shared vertices is super-tri:
* check if on point is same side of line formed by non-super-tri vertices
* as the non-super-tri shared vertex
* 3. None of the vertices are super-tri: normal circumcircle test
*/
template <typename T, typename TNearPointLocator>
bool Triangulation<T, TNearPointLocator>::isFlipNeeded(
const V2d<T>& v,
const TriInd iT,
const TriInd iTopo,
const VertInd iV) const
{
/*
* v3 original edge: (v1, v3)
* /|\ flip-candidate edge: (v, v2)
* / | \
* / | \
* / | \
* new vertex--> v | v2
* \ | /
* \ | /
* \ | /
* \|/
* v1
*/
const Triangle& tOpo = triangles[iTopo];
const Index i = opposedVertexInd(tOpo, iT);
const VertInd iV2 = tOpo.vertices[i];
const VertInd iV1 = tOpo.vertices[cw(i)];
const VertInd iV3 = tOpo.vertices[ccw(i)];
const V2d<T>& v1 = vertices[iV1];
const V2d<T>& v2 = vertices[iV2];
const V2d<T>& v3 = vertices[iV3];
if(m_superGeomType == SuperGeometryType::SuperTriangle)
{
// If flip-candidate edge touches super-triangle in-circumference test
// has to be replaced with orient2d test against the line formed by two
// non-artificial vertices (that don't belong to super-triangle)
if(iV < 3) // flip-candidate edge touches super-triangle
{
// does original edge also touch super-triangle?
if(iV1 < 3)
return locatePointLine(v1, v2, v3) ==
locatePointLine(v, v2, v3);
if(iV3 < 3)
return locatePointLine(v3, v1, v2) ==
locatePointLine(v, v1, v2);
return false; // original edge does not touch super-triangle
}
if(iV2 < 3) // flip-candidate edge touches super-triangle
{
// does original edge also touch super-triangle?
if(iV1 < 3)
return locatePointLine(v1, v, v3) == locatePointLine(v2, v, v3);
if(iV3 < 3)
return locatePointLine(v3, v1, v) == locatePointLine(v2, v1, v);
return false; // original edge does not touch super-triangle
}
// flip-candidate edge does not touch super-triangle
if(iV1 < 3)
return locatePointLine(v1, v2, v3) == locatePointLine(v, v2, v3);
if(iV3 < 3)
return locatePointLine(v3, v1, v2) == locatePointLine(v, v1, v2);
}
return isInCircumcircle(v, v1, v2, v3);
} Could you take another look at it and it it's fine could you put this into your PR, so that I can merge it? |
Also could you please add this new test file to |
Done! |
Thanks, @Islam0mar |
You are welcome and thanks for sharing this great library 👍 |
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