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Occlusion Culling Support for 2D? #2383

Closed Answered by rh101
anishkumar0712 asked this question in Q&A
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This is not a bug or limitation in Axmol, and as @DelinWorks explained, implementing such a feature is not realistic for any 2D game engine.

This issue should be closed.

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Converted from issue

This discussion was converted from issue #2362 on February 11, 2025 06:28.