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Several of us are feeling the pain when Biome unceremoniously starts formatting projects it was never configured for. This isn't so just annoyance but also a straight-up liability for those of us who regularly work on codebases that do not have a Biome configuration.
Looking at #27 , it sounds like defaulting biome.requireConfiguration to false would address the main concerns that led to removal.
Thanks for opening this issue. The feedback was heard and the option has been re-introduced in the pre-release of the extension, where where we're currently focusing our efforts.
Thanks for opening this issue. The feedback was heard and the option has been re-introduced in the pre-release of the extension, where where we're currently focusing our efforts.
Are you able to try the pre-release ?
Aha! That explains why the codebase contained code for requireConfigFile.
I just upgraded to the pre-release, and I can confirm it addresses my concerns, thanks! 🤩
This is a re-file of biomejs/biome#1943
Several of us are feeling the pain when Biome unceremoniously starts formatting projects it was never configured for. This isn't so just annoyance but also a straight-up liability for those of us who regularly work on codebases that do not have a Biome configuration.
Looking at #27 , it sounds like defaulting
biome.requireConfiguration
tofalse
would address the main concerns that led to removal.@wtchnm has also pointed out that this configuration is available in the
zed
extension: biomejs/biome#1943 (comment)It would be really valuable to have this back in VS Code.
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