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| 1 | +/*************************************************************************/ |
| 2 | +/* FullScreenGodotApp.java */ |
| 3 | +/*************************************************************************/ |
| 4 | +/* This file is part of: */ |
| 5 | +/* GODOT ENGINE */ |
| 6 | +/* https://godotengine.org */ |
| 7 | +/*************************************************************************/ |
| 8 | +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ |
| 9 | +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ |
| 10 | +/* */ |
| 11 | +/* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | +/* a copy of this software and associated documentation files (the */ |
| 13 | +/* "Software"), to deal in the Software without restriction, including */ |
| 14 | +/* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | +/* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | +/* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | +/* the following conditions: */ |
| 18 | +/* */ |
| 19 | +/* The above copyright notice and this permission notice shall be */ |
| 20 | +/* included in all copies or substantial portions of the Software. */ |
| 21 | +/* */ |
| 22 | +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ |
| 25 | +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | +/*************************************************************************/ |
| 30 | + |
| 31 | +package org.godotengine.godot; |
| 32 | + |
| 33 | +import android.content.Intent; |
| 34 | +import android.os.Bundle; |
| 35 | +import android.view.KeyEvent; |
| 36 | + |
| 37 | +import androidx.fragment.app.FragmentActivity; |
| 38 | + |
| 39 | +/** |
| 40 | + * Base activity for Android apps intending to use Godot as the primary and only screen. |
| 41 | + * |
| 42 | + * It's also a reference implementation for how to setup and use the {@link Godot} fragment |
| 43 | + * within an Android app. |
| 44 | + */ |
| 45 | +public abstract class FullScreenGodotApp extends FragmentActivity { |
| 46 | + protected Godot godotFragment; |
| 47 | + |
| 48 | + @Override |
| 49 | + public void onCreate(Bundle savedInstanceState) { |
| 50 | + super.onCreate(savedInstanceState); |
| 51 | + setContentView(R.layout.godot_app_layout); |
| 52 | + godotFragment = new Godot(); |
| 53 | + getSupportFragmentManager().beginTransaction().replace(R.id.godot_fragment_container, godotFragment).setPrimaryNavigationFragment(godotFragment).commitNowAllowingStateLoss(); |
| 54 | + } |
| 55 | + |
| 56 | + @Override |
| 57 | + public void onNewIntent(Intent intent) { |
| 58 | + if (godotFragment != null) { |
| 59 | + godotFragment.onNewIntent(intent); |
| 60 | + } |
| 61 | + } |
| 62 | + |
| 63 | + @Override |
| 64 | + public void onBackPressed() { |
| 65 | + if (godotFragment != null) { |
| 66 | + godotFragment.onBackPressed(); |
| 67 | + } else { |
| 68 | + super.onBackPressed(); |
| 69 | + } |
| 70 | + } |
| 71 | + |
| 72 | + @Override |
| 73 | + public boolean onKeyMultiple(final int inKeyCode, int repeatCount, KeyEvent event) { |
| 74 | + if (godotFragment != null && godotFragment.onKeyMultiple(inKeyCode, repeatCount, event)) { |
| 75 | + return true; |
| 76 | + } |
| 77 | + return super.onKeyMultiple(inKeyCode, repeatCount, event); |
| 78 | + } |
| 79 | +} |
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