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Enable the ability to use Godot as a subview within an Android app #39855
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Thanks! |
This is amazing, thanks! 🙌 It would be incredible to also support this on iOS (see godotengine/godot-proposals#1473). Do you know what's needed to add support for iOS? |
Well, it's possible for iOS for sure, but would probably require lots of changes. |
Thanks for the quick replies! I definitely get why it could require a decent amount of work. I think though that it could unlock a lot of cool uses of Godot! Perhaps it makes sense to move the discussion to this proposal (same as linked above), which lists out some of the benefits? 😊 I'd also be happy to help in any way I can if that's of interest. |
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Please continue the discussion about documentation here: godotengine/godot-docs#4018 |
This PR addresses Godot Proposal #1064, and provides to advanced users and clients of the Godot Android library the ability to embed Godot as a subview within an Android app.
Typical use-cases include:
graphic
view where the map is rendered, and a platform native view providing users with platform UI componentsThis feature should significantly improves Godot's use-cases within the Android developer ecosystem. At the moment, Android apps that require custom graphics beyond what the platfrom can offer have limited and non-appealing options:
This feature will enable developers to use Godot, an easy to use and user-friendly game engine, for their custom graphics needs without requiring a full rewrite or re-architecture of their Android applications.
Note: