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PPSSPP:- Read Framebuffers to Memory (CPU) option is broken since v0.9.8-777 for all games. (OpenGL 3.x and below, Windows) #6137
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Okay, so commenting out the GLES3 line for 6854885 at lines 1277 and 1280 in That could be resolution to this issue. The MAY_HAVE_GLES3 line is already sufficient to properly limit the function to the appropriate cards. One could just open a pull request to remove those lines, I don't think they're supposed to be there after all. |
Yep , i done it in framebuffer-clut branch .Probably need to do one here? |
@raven02 Yes, please. Do open the pull request, it should be a simple fix. Thanks in advance. |
Nevermind that, it's fixed by #6140. Thanks @unknownbrackets ! Closed. |
@unknownbrackets Danganronpa is fixed for Read Framebuffers to Memory (CPU) [RFB2M] mode functionality wise but a few other games like Ys Seven fail to work properly in the aforementioned mode. Ys Seven (minimap fails to display properly in RFB2M mode) Additionally, there is a strange new bug introduced in Danganronpa, the background screen is flipped upside down in the load screen dialogue and other places:- Ys Seven (backround of the big map is also flipped upside down) In Trails in the Sky, entering the status menu flips the transparent background upside down too:- Tests were done with Simulate Block Transfer option disabled and Read Framebuffers to Mem (CPU) enabled. Reopening. |
Additional bugs resolved by #6141. Closed, will reopen if new ones arise. |
(Edited to reflect proper first responsible commit)
Issue is as stated in the title. First responsible commit is 6854885 (v0.9.8-777) by @raven02 which was part of the #6049 pull request recently merged to master.
Last unaffected build is v0.9.8-776 cf7229e
Issue reproduction:-
System used for testing:-
Note:-
Will most likely affect users with cards that only support up to Open GL 3.x. Users with OpenGL 4.x cards and above will not be affected by this issue.
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