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Implement GPU block copies between buffers and from buffer to RAM. #6049

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May 25, 2014
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2 changes: 2 additions & 0 deletions Core/Config.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -396,6 +396,8 @@ static ConfigSetting graphicsSettings[] = {
ReportedConfigSetting("SplineBezierQuality", &g_Config.iSplineBezierQuality, 2),
ReportedConfigSetting("PostShader", &g_Config.sPostShaderName, "Off"),

ReportedConfigSetting("BlockTransferGPU", &g_Config.bBlockTransferGPU, false),

ConfigSetting(false),
};

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1 change: 1 addition & 0 deletions Core/Config.h
Original file line number Diff line number Diff line change
Expand Up @@ -143,6 +143,7 @@ struct Config {
bool bAlwaysDepthWrite;
bool bTimerHack;
bool bAlphaMaskHack;
bool bBlockTransferGPU;
int iSplineBezierQuality; // 0 = low , 1 = Intermediate , 2 = High
std::string sPostShaderName; // Off for off.

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