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BFCOMPAT: Add auto-throttle label and BF font symbols for pitch and roll #10023

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May 14, 2024
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16 changes: 8 additions & 8 deletions src/main/io/displayport_msp_bf_compat.c
Original file line number Diff line number Diff line change
Expand Up @@ -328,28 +328,28 @@ uint8_t getBfCharacter(uint8_t ch, uint8_t page)

case SYM_ZERO_HALF_LEADING_DOT:
return BF_SYM_ZERO_HALF_LEADING_DOT;
*/

case SYM_AUTO_THR0:
return BF_SYM_AUTO_THR0;
return 'A';

case SYM_AUTO_THR1:
return BF_SYM_AUTO_THR1;
return 'T';

case SYM_ROLL_LEFT:
return BF_SYM_ROLL_LEFT;
return BF_SYM_ROLL;

case SYM_ROLL_LEVEL:
return BF_SYM_ROLL_LEVEL;
return BF_SYM_ROLL;

case SYM_ROLL_RIGHT:
return BF_SYM_ROLL_RIGHT;
return BF_SYM_ROLL;

case SYM_PITCH_UP:
return BF_SYM_PITCH_UP;
return BF_SYM_PITCH;

case SYM_PITCH_DOWN:
return BF_SYM_PITCH_DOWN;
*/
return BF_SYM_PITCH;

case SYM_GFORCE:
return 'G';
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