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filling a large area (such as the entire screen starting from one of the corner pixels) can result in very deeply nested recursion in
fill_rec
, manifesting as a crash when callingfill(...)
from python.my approach to fixing this is to use a stack of coordinates to visit in a loop rather than recursing. this stack is initialised with a worst-case capacity of every pixel in the clipping region to avoid reallocs.
i've added a test that does a worst-case fill on a large canvas to validate the solution.
unrelated: while working on this i noticed that
test_sound_set
was failing. thesound
instance in the test was missing the last two volumes & effects that were being asserted, so i added them to the.set(...)
call. that change is in a separate commit from thefill_rec
fix.let me know what you think. thanks!