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[SPIRV] Inline ray tracing doesn't compile #3047
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okay, i will take a look |
Is the issue enums like COMMITTED_TRIANGLE_HIT not being present in astDecls before use? |
yeah I agree. @jiaolu please consider and update your PR accordingly. Thanks! |
I did add them in the doImplicitDecl |
Fix [SPIRV] Inline ray tracing doesn't compile microsoft#3047 1)Trying to add astcontext decls to the astDecls tables if decl is not inserted before 2) Add the unit test of previously failed cs shader.
* Add astcontext const decls to the astDecl table if not inserted before Fix [SPIRV] Inline ray tracing doesn't compile #3047 1)Trying to add astcontext decls to the astDecls tables if decl is not inserted before 2) Add the unit test of previously failed cs shader. * [spirv] Create implicit constant VarDecls lazily. Co-authored-by: Ehsan Nasiri <[email protected]>
Fixed via #3054 |
Output with
-spirv
:Output when compiling normally:
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