Async network build, remove switch_max_range #136
Merged
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Allows building networks without size limits, building larger network simply takes longer (more globalstep cycles) to complete and start.
Should also prevent possible lag spikes caused by weird huge cable/machine stacks.
Will not yet merge networks if build starts from multiple locations but added
technic.merge_networks
function to allow doing that.Network build get 10ms to complete traversing network nodes, if that is not enough then build stops and continues during next globalstep. Switching stations will display build progress.
See #101 for more info.
Closes #101