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Some user menu buttons aren't synced #118

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polycone opened this issue Jun 23, 2023 · 2 comments
Closed

Some user menu buttons aren't synced #118

polycone opened this issue Jun 23, 2023 · 2 comments
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@polycone
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image

I clicked on Cancel Dig on the server and that action hadn't happened on the client.
The same is for Cancel Mop.

Note: I haven't checked all the buttons.

@polycone polycone added the bug Something isn't working label Jun 23, 2023
@polycone polycone added this to the [Alpha] Bare minimum milestone Jun 23, 2023
@zuev93
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zuev93 commented Jul 2, 2023

Checked:
This is caused due to KPrefabeId desyncs. This is happening for new objects that are created after a sync.

Sync in general works.

So after #126 is complete we need to switch from KPrefabeId to our own MultiplayerIds and the sync will work reliably.

zuev93 added a commit that referenced this issue Jul 3, 2023
This is more reliable way to identify objects and sync those created after hard sync.
zuev93 added a commit that referenced this issue Jul 3, 2023
This is more reliable way to identify objects and sync those created after hard sync.
zuev93 added a commit that referenced this issue Jul 3, 2023
This is more reliable way to identify objects and sync those created after hard sync.
zuev93 added a commit that referenced this issue Jul 3, 2023
This is more reliable way to identify objects and sync those created after hard sync.
zuev93 added a commit that referenced this issue Jul 3, 2023
This is more reliable way to identify objects and sync those created after hard sync.
zuev93 added a commit that referenced this issue Jul 3, 2023
@polycone polycone moved this to Todo in Multiplayer Mod Jul 4, 2023
@zuev93
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zuev93 commented Jul 13, 2023

So user menu patch switched to MultiplayerReference and works as other sync patches.

In meanwhile this bug still reproducable for non synced building ghost.

We have a ticket to sync building MultiplayerIds which will eventyually fix this bug. Therefore closing this ticket in favor of #133

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