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feat: custom pvp system #1403
feat: custom pvp system #1403
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@dudantas |
Yes, it's desirable, I just didn't merge it due to lack of tests and reviews, at the moment I'm busy with some pull requests and I didn't have time to test it. |
Alright! I will try to updade the PR every now and then. |
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@dudantas |
My bad, commented from another git account :| |
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Kudos, SonarCloud Quality Gate passed! |
Created two different systems to modify damage values in PvP. The first system is damage rate based on levelse. These are controller by three attributes in the config.lua. These have been added to the config.lua.dist. The second system is damage rates based on vocations. This system is modified using vocations.xml. Added a new tag to the xml named pvp. Can control damage take and dealt per vocation.
Description
Created two different systems to modify damage values in PvP.
The first system is damage rate based on levelse. These are controller by three attributes in the config.lua. These have been added to the config.lua.dist.
The second system is damage rates based on vocations. This system is modified using vocations.xml. Added a new tag to the xml named pvp. You can control damage take and dealt per vocation.
All rates are multiplicative so use carefully.
Behaviour
Actual
Do this and that doesn't happens
Expected
Do this and that happens
Fixes #issuenumber
Type of change
Please delete options that are not relevant.
How Has This Been Tested
I have tested the system in a test environment.
Tested:
Test Configuration:
Checklist