fix: correct bed system behaviour #1831
Merged
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• Fixed a bug that prevented the item's name from appearing when looking at it after wrapping.
• Implemented a special check that only removes beds that are non-movable and do not have anyone sleeping in them.
• Fixed issue where the player could not "sleep" if the two parts of the bed were not "identical". What I did was use the "name" of the bed as a basis, using only the first word to compare the item name. I noticed that all beds have the first words in common, so this was used as a standard.
• Fixed rotate to from "verdant bed"