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FWIW, if you want to avoid the overhead of a subprocess call here, it's not particularly difficult to implement the logic for creating a virtual environment, especially given that you don't want to have any packages installed within it: https://peps.python.org/pep-0405/#creating-virtual-environments has the details (you don't really need activation files for your use case IIUC).
Hi there!
I'm interested in tackling this issue.
Would it be possible for me to start working on it?
I've checked that it's not assigned to anyone, but I wanted to double-check with you.
Create python venv directly from rust.
Implementation based on built-in venv module.
I've changed a little `system_python_executable` implementation. `which`
does not return original interpreter but a shim path when using pyenv.
This does not work well when we later create `pyenv.cfg` and set `home
=`
Closes: #83
Originally posted by @pradyunsg in #82 (comment)
We can modify the
venv
module to be able to do this just from rust, and link the system intepreter into the virtual env.The text was updated successfully, but these errors were encountered: