Implement Dynamic Variable Usage for Affection Level Adjustment #171
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easy
A easy issue
good first issue
Good for newcomers
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Implement Dynamic Variable Usage for Affection Level Adjustment
Description
Whenever we change someone's affection levels we are doing it with an integer. It should be with a variable that references a single instance of an integer which should be stored in script.rpy. This is so that if we want to change how affection levels are balanced throughout the game we only have to change it in one place in the future. Likewise, if we want a choice to severely impact a relationship, we can just do "affectionChange * 2" instead of doing the math that might get lost or misinterpreted later on.
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Severity: High
Priority: High
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