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Robot Arm Element - Adds robot arm to storyboard. #119
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import { html } from 'lit'; | ||
import './robot-arm-element'; | ||
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export default { | ||
title: 'Robot Arm', | ||
component: 'wokwi-robot-arm', | ||
}; | ||
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const Template = ({ | ||
sholderAngle, | ||
elbowAngle, | ||
wristAngle, | ||
gripperAngle, | ||
gripperColor, | ||
armColor, | ||
jointColor, | ||
}) => | ||
html`<wokwi-robot-arm | ||
sholderAngle=${sholderAngle} | ||
elbowAngle=${elbowAngle} | ||
wristAngle=${wristAngle} | ||
gripperAngle=${gripperAngle} | ||
gripperColor=${gripperColor} | ||
armColor=${armColor} | ||
jointColor=${jointColor} | ||
></wokwi-robot-arm>`; | ||
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export const Default = Template.bind({}); | ||
Default.args = { | ||
sholderAngle: 297, | ||
elbowAngle: 52, | ||
wristAngle: 56, | ||
gripperAngle: 270, | ||
gripperColor: '#eeeedd', | ||
armColor: '#ffffdd', | ||
jointColor: '#111111', | ||
}; |
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import { html, LitElement } from 'lit'; | ||
import { customElement, property } from 'lit/decorators.js'; | ||
import { ElementPin } from '.'; | ||
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@customElement('wokwi-robot-arm') | ||
export class RobotArmElement extends LitElement { | ||
/** | ||
* Angle of shoulder | ||
*/ | ||
@property() sholderAngle = 297; | ||
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/** | ||
* Angle of elbow | ||
*/ | ||
@property() elbowAngle = 52; | ||
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/** | ||
* Angle of wrist | ||
*/ | ||
@property() wristAngle = 56; | ||
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/** | ||
* Angle of gripper | ||
*/ | ||
@property() gripperAngle = 270; | ||
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/** | ||
* The color of the gripper | ||
*/ | ||
@property() gripperColor = '#eeeedd'; | ||
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/** | ||
* The color of the arm | ||
*/ | ||
@property() armColor = '#ffffdd'; | ||
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/** | ||
* The color of the joints | ||
*/ | ||
@property() jointColor = '#111111'; | ||
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readonly pinInfo: ElementPin[] = [ | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. We also need GND/VCC pins (they are not currently used in the simulation, but we do want the schematic to look as close as possible to reality) There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. ok, will add the two pins. I was cheating since I knew they had no function. |
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{ name: 'PWM1', y: 195, x: 25, number: 1, signals: [{ type: 'pwm' }] }, | ||
{ name: 'PWM2', y: 195, x: 30, number: 2, signals: [{ type: 'pwm' }] }, | ||
{ name: 'PWM3', y: 195, x: 35, number: 3, signals: [{ type: 'pwm' }] }, | ||
{ name: 'PWM4', y: 195, x: 40, number: 3, signals: [{ type: 'pwm' }] }, | ||
]; | ||
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render() { | ||
/* eslint-disable prettier/prettier */ | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. why? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. When I let VS code format the SVG it becomes un-readable and I hate the warnings. But if you really want it to wrap all those lines I can remove it. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Yes, prettier SVG formatting isn't that great. But when the choice is between not-so-pleasing but consistent SVG formatting or getting the indentation wrong by the next developer who works on this code, I prefer the former. Also, prettier should automatically format the code whenever you commit anyway. Didn't it? |
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return html` | ||
<style> | ||
text { | ||
user-select: none; | ||
} | ||
</style> | ||
<svg version="1.1" width="70mm" height="52mm" viewBox="0 0 350 260" xml:space="preserve" xmlns="http://www.w3.org/2000/svg"> | ||
<!-- Terminals --> | ||
<g> | ||
<rect x="29" y="243" width="28" height="7" fill="${this.armColor}"/> | ||
<rect x="32" y="250" width="1" height="9" fill="${this.jointColor}"/> | ||
<rect x="38" y="250" width="1" height="9" fill="${this.jointColor}"/> | ||
<rect x="45" y="250" width="1" height="9" fill="${this.jointColor}"/> | ||
<rect x="52" y="250" width="1" height="9" fill="${this.jointColor}"/> | ||
</g> | ||
<g transform="translate(46.71 210.57)"> | ||
<!-- Shoulder --> | ||
<g transform="rotate(${this.sholderAngle})"> | ||
<path transform="translate(-1.27)" d="m1-36c-19.63 0-36.04 16.39-36.04 36s16.41 36 36.04 36 98.75-9 113.12-10c14.38-1 26.03-11 26.03-26s-11.65-24-26.03-26c-14.37-2-93.49-10-113.12-10z" fill="${this.armColor}" stroke="${this.jointColor}" stroke-miterlimit="10" stroke-width="2"/> | ||
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<!-- Elbow --> | ||
<g transform="translate(113) rotate(${this.elbowAngle})"> | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. extracting the different values from const {elbowAngle, wristAngle, ...} = this; Then you can use the variables directly, without repeating this. every time There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The more I modify SVG the harder it is to update the SVG if I want to add/remove stuff from it. When it become invalid SVG it is a lot harder to update |
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<!-- Wrist --> | ||
<g transform="translate(98) rotate(${this.wristAngle})"> | ||
<path d="m57 15c8.28-1 15-6.72 15-15s-6.72-14-15-15-45.4-6-57-6-21 9.4-21 21 9.4 21 21 21 48.72-5 57-6z" fill="${this.armColor}" stroke="${this.jointColor}" stroke-miterlimit="10" stroke-width="2"/> | ||
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<!-- Fingers --> | ||
<g transform="translate(69.65 10.9) rotate(-${this.gripperAngle})"> | ||
<g transform="translate(38.91 -6.36) rotate(${this.gripperAngle})"> | ||
<path d="m-7.5 8.54c-3.47-0.41-7-3-7-7.5s3.53-7.1 7-7.5c3.47-0.41 33.33 2.61 36.19 3.11 2.91 0.51 4.81 1.81 4.81 4.5 0 2.7-1.9 4-4.81 4.5-2.86 0.5-32.72 3.29-36.19 2.89z" fill="${this.gripperColor}" stroke="${this.jointColor}" stroke-miterlimit="10" stroke-width="2"/> | ||
</g> | ||
<path d="m36.5 8.14c3.47-0.41 7-3 7-7.5s-3.53-7.1-7-7.5c-3.47-0.41-31.33-1-36.19-1-4.87 0-8.81 3.8-8.81 8.5 0 4.69 3.94 8.5 8.81 8.5 4.86 0 32.72-0.6 36.19-1z" fill="${this.gripperColor}" stroke="${this.jointColor}" stroke-miterlimit="10" stroke-width="2"/> | ||
<circle cx="36" cy=".64" r="3.5" fill="${this.jointColor}" stroke="${this.jointColor}" stroke-miterlimit="10" stroke-width="2"/> | ||
<circle cy=".64" r="4.5" fill="${this.jointColor}" stroke="${this.jointColor}" stroke-miterlimit="10" stroke-width="2"/> | ||
</g> | ||
<g transform="translate(69.5 -10.5) rotate(${this.gripperAngle})"> | ||
<g transform="translate(40.91 4.68) rotate(-${this.gripperAngle})"> | ||
<path d="m-7.5 9.54c-3.47-0.41-7-3-7-7.5s3.53-7.1 7-7.5c3.47-0.41 33.33 2.61 36.19 3.11 2.91 0.51 4.81 1.81 4.81 4.5 0 2.7-1.9 4-4.81 4.5-2.86 0.5-32.72 3.29-36.19 2.89z" fill="${this.gripperColor}" stroke="${this.jointColor}" stroke-miterlimit="10" stroke-width="2"/> | ||
</g> | ||
<path d="m35.89 7.18c3.42-0.4 6.9-3 6.9-7.5s-3.48-7.09-6.9-7.5c-3.43-0.4-30.91-1-35.7-1-4.8 0-8.69 3.81-8.69 8.5 0 4.7 3.89 8.5 8.69 8.5 4.79 0 32.27-0.59 35.7-1z" fill="${this.gripperColor}" stroke="${this.jointColor}" stroke-miterlimit="10" stroke-width="2"/> | ||
<circle cx="35" cy="-.32" r="3.5" fill="${this.jointColor}" stroke="${this.jointColor}" stroke-miterlimit="10" stroke-width="2"/> | ||
<circle cy="-.32" r="4.5" fill="${this.jointColor}" stroke="${this.jointColor}" stroke-miterlimit="10" stroke-width="2"/> | ||
</g> | ||
</g> | ||
<path d="m99 21c11.6-1 21-9.4 21-21s-9.4-20-21-21-84.64-5-99-5-26 11.64-26 26 11.64 26 26 26 87.4-4 99-5z" fill="${this.armColor}" stroke="${this.jointColor}" stroke-miterlimit="10" stroke-width="2"/> | ||
<circle r="9" fill="${this.jointColor}" stroke="${this.jointColor}" stroke-miterlimit="10" stroke-width="2"/> | ||
<circle cx="98" r="8" fill="${this.jointColor}" stroke="${this.jointColor}" stroke-miterlimit="10" stroke-width="2"/> | ||
</g> | ||
<circle r="12" fill="${this.jointColor}" stroke="${this.jointColor}" stroke-miterlimit="10" stroke-width="2"/> | ||
</g> | ||
</g> | ||
</svg> | ||
`; | ||
} | ||
} |
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How about wokwi-robotic-arm? Not being a native English speaker, I'm not sure if there's an actual difference, so I'd love to hear the thoughts of someone whose a native English speaker.
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Works for me