What is this?
RIP OpenGL!
This isn't a release, but simply a checkpoint in time just before the port to Vulkan.
This is what you see on the website before I started the port and is not meant to be used as a release.
I'm keeping this as an archive of what used to be Nuake before the big refactor.
What's Changed
- Removed build asset bash script in favor of a pure Lua version to make it easier to maintain and cross-platform by @WiggleWizard in #69
- Initial module architecture by @WiggleWizard in #68
- Tracy MVP integration by @WiggleWizard in #70
- Added .project properties to Project Settings by @emerycp in #71
- Initial reflection for components using the entt reflection API by @WiggleWizard in #72
- Enabled multithreaded compilation and fixed some build warnings by @WiggleWizard in #73
- FIxed warnings for Premake5 [Issue #74] by @xypherorion in #75
- Second pass reflection by @WiggleWizard in #76
- Removed the last remnants of Wren QQ by @WiggleWizard in #87
- First pass scriptable subsystems that has the same lifetime of the engine by @WiggleWizard in #90
- Exposed subsystem to scene events by @WiggleWizard in #91
- Merge develop into main by @antopilo in #92
- Update glfw_p5.lua by @xiaohunqupo in #93
- Bumped to develop by @antopilo in #94
New Contributors
- @WiggleWizard made their first contribution in #69
- @xypherorion made their first contribution in #75
- @xiaohunqupo made their first contribution in #93
Full Changelog: latest...OpenGL