Releases: xtjoeytx/GServer-v2
Releases · xtjoeytx/GServer-v2
GS2Emu 3.0.8
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Changelog for:
v3.0.8
* bug fix, + new feature, o other
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ Added 'player.triggerclient'
+ Added 'createlevel(filltile, levelname)'
+ Added 'level.savelevel(filename)'
* Fixed support for v1.3x clients
GS2Emu 3.0.7
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Changelog for:
v3.0.7
* bug fix, + new feature, o other
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Update gs2compiler - fix getangle and getdir
+ Update gs2compiler - added gs2 support for arraylen/sarraylen functions
+ Added 'public function' for serverside scripting, to access functions on an npc from another npc
+ Added ability to get/set tiles on serverside scripting via 'level.tiles[index]'
+ Added arrow drop class, so if there's a class named 'darts' it will drop this npc instead of the default item. Might change in a future release
* Fixed shoot2 for v6 clients
* Fixed updateboard request causing illegal packet disconnection
* Fixed so player.platform is correctly set when connecting with a v4+ client
GS2Emu nightly
beta releases
GS2Emu develop
bleeding edge feature releases